Triple Play: Building the converged network for IP, VoIP and IPTV
Preț: 225,00 lei
Disponibilitate: la comandă
Autor: Francisco Hens, Jose Caballero
ISBN: 9780470753675
Editura: Wiley
Anul publicării: 2008
Pagini: 416
DESCRIERE
“Triple Play”is a combination of Internet access, voice communication (telephony), and entertainment services such as IP television and video on demand.
The erosion of the traditional voice service, together with the ever-increasing competition between companies, is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. Today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy.
Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describes the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs, while migrating infrastructures and offering new services.
Triple Play:
Describes the elementary concepts of triple play service provision and gives detailed technical information to highlight key aspects.
Discussed access networks, transport, signaling, service definition and business models.
Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), pseudowires andMultiprotocol Label Switching (MPLS).
Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG-SDH).
Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence.
Triple Play: Building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.
Chapter 1 Business Strategies
1.1 Expanding Telco Businesses
1.2 Triple Play Applications
1.3 Driving factors of Triple Play
1.4 Telcos Strategies
1.5 Infrastructures
1.6 Triple Play market
1.7 Conclusions
Chapter 2 IP Telephony
2.1 Coding of Voice Signals
2.2 Network Performance Parameters
2.3 Opinion Quality Rating
2.4 Objective Quality Assessment
2.5 Market Segments
Chapter 3 Audiovisual Services
3.1 Digital Television
3.2 Questioning the IPTV business models
3.3 Regulatory framework
3.4 Architectonic design
3.5 Television and Video Services and Applications
3.6 Format and Protocols
3.7 MPEG Compression
3.8 Service provision
Contents
3.9 Service assurance
Chapter 4 Signaling
4.1 The Real-Time Transport Protocol
4.2 The Real-Time Control Protocol
4.3 The Session Initiation Protocol
Chapter 5 IP Multicasting
5.1 IP Multicast Groups and Their Management
5.2 Multicast Routing
Chapter 6 QoS in Packet Networks
6.1 QoS Basics
6.2 End-to-End Performance Parameters
6.3 Marking
viii The Triple Play Challenge
6.4 Scheduling
6.5 Congestion Avoidance
6.6 Congestion Control and Recovery
Chapter 7 QoS Architectures
7.1 QoS in ATM Networks
7.2 QoS In IP Networks
Chapter 8 Broadband Access
8.1 Broadband Services over Copper
8.2 The Passive Optical Network
8.3 Ethernet in the First Mile
Contents
8.4 Service Provisioning
Chapter 9 The Quadruple Play
9.1 Cellular Communications Overview
9.2 Wireless Communications Overview
9.3 The IP Multimedia Subsystem
Chapter 10 Carrier-Class Ethernet
10.1Ethernet as a MAN / WAN Service
10.2End-to-End Ethernet
10.3Limitations of Bridged Networks
10.4Multi-Protocol Label Switching
10.5Migration
Chapter 11 Next Generation SDH/SONET
11.1Streaming Forces
11.2 Legacy and Next Generation SDH
11.3The Next Generation Challenge
11.4 Core Transport Services
11.5 Generic Framing Procedure
11.6 Concatenation
11.7 Link Capacity Adjustment Scheme
11.8 Conclusions
The erosion of the traditional voice service, together with the ever-increasing competition between companies, is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. Today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy.
Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describes the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs, while migrating infrastructures and offering new services.
Triple Play:
Describes the elementary concepts of triple play service provision and gives detailed technical information to highlight key aspects.
Discussed access networks, transport, signaling, service definition and business models.
Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), pseudowires andMultiprotocol Label Switching (MPLS).
Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG-SDH).
Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence.
Triple Play: Building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.
Chapter 1 Business Strategies
1.1 Expanding Telco Businesses
1.2 Triple Play Applications
1.3 Driving factors of Triple Play
1.4 Telcos Strategies
1.5 Infrastructures
1.6 Triple Play market
1.7 Conclusions
Chapter 2 IP Telephony
2.1 Coding of Voice Signals
2.2 Network Performance Parameters
2.3 Opinion Quality Rating
2.4 Objective Quality Assessment
2.5 Market Segments
Chapter 3 Audiovisual Services
3.1 Digital Television
3.2 Questioning the IPTV business models
3.3 Regulatory framework
3.4 Architectonic design
3.5 Television and Video Services and Applications
3.6 Format and Protocols
3.7 MPEG Compression
3.8 Service provision
Contents
3.9 Service assurance
Chapter 4 Signaling
4.1 The Real-Time Transport Protocol
4.2 The Real-Time Control Protocol
4.3 The Session Initiation Protocol
Chapter 5 IP Multicasting
5.1 IP Multicast Groups and Their Management
5.2 Multicast Routing
Chapter 6 QoS in Packet Networks
6.1 QoS Basics
6.2 End-to-End Performance Parameters
6.3 Marking
viii The Triple Play Challenge
6.4 Scheduling
6.5 Congestion Avoidance
6.6 Congestion Control and Recovery
Chapter 7 QoS Architectures
7.1 QoS in ATM Networks
7.2 QoS In IP Networks
Chapter 8 Broadband Access
8.1 Broadband Services over Copper
8.2 The Passive Optical Network
8.3 Ethernet in the First Mile
Contents
8.4 Service Provisioning
Chapter 9 The Quadruple Play
9.1 Cellular Communications Overview
9.2 Wireless Communications Overview
9.3 The IP Multimedia Subsystem
Chapter 10 Carrier-Class Ethernet
10.1Ethernet as a MAN / WAN Service
10.2End-to-End Ethernet
10.3Limitations of Bridged Networks
10.4Multi-Protocol Label Switching
10.5Migration
Chapter 11 Next Generation SDH/SONET
11.1Streaming Forces
11.2 Legacy and Next Generation SDH
11.3The Next Generation Challenge
11.4 Core Transport Services
11.5 Generic Framing Procedure
11.6 Concatenation
11.7 Link Capacity Adjustment Scheme
11.8 Conclusions
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